Try out NBA 2K21's brand new gameplay controls using its demo in 2 weeks from Sunxuemei's blog



And here's some NBA 2K MT good news that I know the community will appreciate. We removed Quick Draw and put release speed back to the Jump Shot Creator. So that's 1 thing you won't have to waste your precious badge points on. As always, I wish to provide a massive shout out to all the gameplay engineers and producers, in addition to the talented team in VC South, that worked (and are still functioning ) tirelessly to deliver the best basketball game so far.

However, before then, thanks to all of you for feedback and your support in and year out. NBA 2K has ever been a collaboration involving the many passionate fans and committed developers in the market, and we couldn't do what we do without you! Stay healthy and secure, and we'll see you in the virtual streets!

Try out NBA 2K21's brand new gameplay controls using its demo in 2 weeks

NBA 2K21 will find a complimentary demonstration Aug. 24 for both Nintendo Switch, PlayStation 4, and Xbox One, and with it, players can try out the overhauled"Guru Stick," the right thumbstick commands that for the past decade have completed everything from shoot shots to juke, fake, and add razzle dazzle to somebody's dribble moves. Mike Wang, Visual Concepts' manager for the NBA 2K series, dug into the Pro Stick modifications in a blog post Thursday morning that announced the availability of the demo. Taking a shot with the Guru Stick (a button control also initiates a shot) is now achieved by holding the right stick down, just. In past versions of the game, one could hold the rod in any way, and it would cue up a shot attempt. That holds true for starting dunks and layups.

Furthermore, Wang states NBA 2K21's Guru Stick will resurrect something that has been tried and did not really work: coordinating with the shot stick. "So instead of attempting to stop the shot meter when you get to the ideal discharge window, you fix the Guru Stick instantly to reach the perfect center aim point," Wang explained. "The target window resizes dynamically based on player skill, shooting selection, and how well the shooter is contested, and may also change to the left or right based on the shot's degree of difficulty"

Misses right or left of this goal will travel in that way in the game. Wang added that timing has an optional part in Shot Stick Aiming:"You won't be penalized for using the whole shooting motion to get the sweet spot." But gamers looking for a further layer of struggle, where a miss may turn to a create, can tap a cause button in the apex of their player's shooting motion. As is customary when Visual Concepts introduces a new control strategy, it's purely optional; players who are more comfortable with the older buy mt timing-window method can disable Shot Stick Aiming, Wang explained.

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